/closegame
/creategame
/disconnect
/demo play [sFileName]
/demo ready [sFileName]
/demo record [sFileName]
/exit
/playdemo [sFilename]
/recdemo [sFilename]
/quality BombSmoke.SetGenerateInterval,[iQuality]
/quality EmptyCartridge.SetQuality,[iQuality]
/quality Recoil.SetQuality,[iQuality]
/quality Sky.SetQuality,[iQuality]
/scene Audio.PlayBGM,[sBGMID]
/scene Audio.PlaySE,[sSEID]
/scene Audio.StopBGM
/scene Camera.SetAngleOfView,[fAngleOfView]
/scene Camera.SetFront,[fFront.x],[fFront.y],[fFront.z]
/scene Camera.SetPosition,[fPosition.x],[fPosition.y],[fPosition.z]
/scene Camera.LockModel
/scene Camera.UnlockModel
/scene Exit
/scene Renderer.SetBackColor,[iR],[iG],[iB]
/scene Renderer.SetFogRange,[fStart],[fEnd]
/scene Static.Grid.SetColor,[iA],[iR],[iG],[iB]
/scene Static.Grid.Show,[bFlag]
/scene Static.OctLandScape.Show,[bFlag]
/scene Static.Eroge.Add,[sMessage]
/scene Static.Eroge.CR
/scene Static.Eroge.Clear
/scene Static.Eroge.SetPosition,[fPosition.x],[fPosition.z],[fPosition.z]
/scene Static.Eroge.SetType,[iType]
/scene Static.HexaSkyBox.SetAngleOfView,[fAngleOfView]
/scene Static.HexaSkyBox.Show,[bFlag]
/scene Static.LandScape.Show,[bFlag]
/scene Static.TypeSelector.Show,[bFlag]
/scene Static.Sky.Show,[bFlag]
/scene Static.SkyBox.Init,[sTextureID],[sTextureID],[sTextureID],[sTextureID],[sTextureID],[sTextureID]
/scene Static.SkyBox.Show,[bFlag]
/scene Static.SkyModel.Init,[SModelID]
/scene Static.SkyModel.Show,[bFlag]
/scene Static.Tube.Init,[SModelID]
/scene Static.Tube.Show,[bFlag]
/scene System.AddConsoleText,[sMessage],[iPosition.x],[iPosition.y],[iDyingCount]
/scene System.AddModel,[sModelID],[fPosition.x],[fPosition.y],[fPosition.z],[fFront.x],[fFront.y],[fFront.z]
/scnne System.AddTexture2D,[sTextureID],[iPosition.x],[iPosition.y],[iPreLiveCount],[iLiveCount],[iDyingCount]
/scene System.Com,[sMessage]
/scene System.Fadein
/scene System.LockControl
/scene System.Transition,[sTransitionID]
/status
/system Eroge.SetFontHeight 
/system Eroge.SetMessageSpeed 
/system Mouse.SetInvertFlag [bFlag]
/system Mouse.SetSensitivity [fSensitivity]
/system Renderer.BeginUpdate
/system Renderer.EndUpdate
/system Renderer.SetBoundingRayVisible,[bVisible]
/ssytem Renderer.SetClearMethod,[iMethod]
/system Renderer.SetFrameBufferBitDepth 
/system Renderer.SetFrameRateLimitFlag,[bFlag]
/system Renderer.SetIntervalMethod,[iMethodID]
/system Renderer.SetResolution [iResolutionID]
/system Renderer.SetScreenMode 
/system Renderer.SetShader 
/system Renderer.SetTextureBitDepth 
